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RTS format wouldn’t fix any of those issues. Not to mention I think the stories themselves would be much clearer in an RTS format without all that side crap that actually has nothing to do with anything. Just my two cents thoughįor instance some of the story elements related to WotLK, BC or hell even classic are all tied to raids that nobody even touches anymore. This also has the benefit of if any of the story-arcs tank or people despise, it’s relatively small and self-contained. Plenty of side areas that haven’t been covered by Wc3, and are pretty glossed over by WoW. They could go back to Arthas’s siege of Quel’thalas and do missions there (for either side really), they could introduce Vrykul, or talk about the Undead invasion of the Nerbuians. I’d like to see a Post-TFT game go with the overall Warcraft Universe, but make it’s own events and tell its own stories.Ī good first-step for it, which I think would bridge both parties, would simply make up minor side stories to begin with as mini-campaigns or whatever. In an MMORPG, we’re inserting ourself as our characters into the story, and that tells two massively different stories. When we do the Orcish campaigns in RoC, we dont imagine ourselves as Thrall, we’re enthralled (ba dum tss) with the characters themselves. As an RTS you supercede any individual character. I’d agree, the form of storytelling from an RTS game and an MMO are fundamentally different. If people want to see WoW translated into WC3, then theres plenty of custom maps for that. None of it has to be exclusive to WoW lore, none of it needs WoW lore to exist in WC3. Bring the Dark Irons, bring the Silithid, bring the Vrykul.